New Graphic Design Books in the Library

The Library here at GCC has been expending in Graphic Design collection.
Here are just a few recommendations for inspirational reading:














1. Merz to Emigre and beyond: avant-garde magazine design of the twentieth century.
Heller, Steven
Call # 741.650904 H477M

2. Photographic architecture in the twentieth century
Zimmerman, Claire
Call # 720.108  Z72P

3. Anime: a history
Clements, Jonathan
Call # 777.7  C626A

4. Tibor Kalman, perverse optimist
Call # 741.6092  T554

5. American signs: form and meaning on route 66
Mahar-Keplinger, Lisa
Call # 388.10973  M214A

6. Design writing research
Miller, Abbott
Call # 741.6  1966D

7. Graphic Design
Glaser, Milton

8. Barnbrook Bible: the graphic design of Jonathan Barnbrook
Barnbrook, Jonathan
Call # 741.6092 B259B

9. Graphic design in America: visual language history
Call # 741.60973  G766

10. Pioneers of modern typography
Spencer, Herbert
Call # 741.6  S745P  2004

Design Fictions :: Imagined Futures


Sunday, September 20, 2015
11 a.m. to 6 p.m.
The Ray Stark Family Theatre, School of Cinematic Arts 108
University Park Campus

Admission is free. Reservations required. RSVP beginning Thursday, August 27, at 9 a.m.



Schedule of Events:
11 a.m.:
Design Fiction Media Presentation and Panel
The Ray Stark Family Theatre, School of Cinematic Arts 108

12 p.m.:
Sound Stage 3

1 p.m.:
Workshop with Panelists
Sound Stage 3

4:30 p.m.: Workshop Presentations and Closing Discussion
The Ray Stark Family Theatre, School of Cinematic Arts 108

6 p.m.:
Closing Reception

Imagine all possible futures, all over this world and perhaps beyond. To truly imagine even one of them, you need to visualize how things will look, guess at the elements the world will be made of, and brainstorm about how things might work. This is the fascinating realm of “design fiction”—the conceptualization, design, and fabrication of media artifacts, objects, spaces, and processes from speculative futures. But it’s not just idle imagining. Like science fiction, design fiction can bring us into closer contact with the tenor of our own times, exposing the aspirations and fears of today while illustrating the utopias and dystopias of imagined tomorrows.

What does product design and advertising look like in a future where everything has collapsed? What do those things look like in a future where things have gotten radically better? A day-long event will bring together a distinguished group of futurists, designers, and thought leaders for media screenings, discussions, and a hands-on creative workshop led by the Extrapolation Factory and the Situation Lab. Participants will have a chance to conceptualize and make their own artifacts from imagined futures.

Design fiction is thought experiments made manifest. By lending concrete reality to what often remains abstract, design fiction allows us to confront the complex social, political, economic, and environmental challenges of our near, medium, and even long-term futures.

About the Participants:

The Extrapolation Factory is an imagination-based assembly line for developing snapshots of future scenarios. Co-founder Elliott P. Montgomery studied design interactions at the Royal College of Art in London and industrial design at Carnegie Mellon University. He has worked with start-ups, nonprofits, design consultancies, and government agencies. Co-founder Chris Woebken is a German-born artist who holds an MA in design interactions from the Royal College of Art in London and has been a visiting scholar at NYU’s Environmental Health Clinic.

The Situation Lab designs immersive and generative situations to explore where narrative, space, and play come together to shape the real world. It was founded in 2013 by producer, strategist, and educator Stuart Candy and USC School of Cinematic Arts professor Jeff Watson.

Organized by Jen Stein (Media Arts and Practice) and Jeff Watson (Interactive Media and Games).

Friday Flix @ GCC


 securedownloadNeed some creative inspiration? One of the best ways that I know to get back on track creatively is to take a few hours and watch a movie. 

What’s even better than watching a movie? Watching a movie for free here at GCC and participating in a discussion immediately after the show!


27 – Fargo (1996)




3 –  A Bout De Souffle (“Breathless”) (1960)

10 – Grapes of Wrath (1939)





1 – My Fair Lady (1964)

8 – Ace in the Hole (1951)

15 – L’avventura (1960)

22 — Rear Window (1954)



5 – The Party (1968)

Rails Girls LA April 17 & 18th, 2015 (Inspiration Opportunity)


Something to Consider…”Dying Careers You Should Avoid”

Dying Career #1: Desktop Publisher
Desktop publishing was revolutionary during the printed media era, helping organizations avoid the cost and complications of using large printing presses to print everything from advertisements to magazines. Today, desktop publishers still design layouts with computer software for newspapers, books, and other printed media, says the U.S. Department of Labor, but the printing party has come to an end.

Projected Decline: According to the Department of Labor, desktop publisher jobs are expected to decline by 15 percent from 2010 to 2020. That’s a total of 3,300 lost jobs, which is sizable considering the profession had only 22,600 jobs in 2010.

Why It’s Dying: The Department says that advances in user-friendly desktop publishing software will allow other workers, such as graphic designers and copyeditors, to perform the tasks desktop publishers do now. Automation will also lead to job loss. Finally, the Department says, opportunities in desktop publishing will be stronger “for those with a degree in graphic design or a related field.”

Which begs the question: Why not consider…

Alternative Career: Graphic Designer

Not only does the career of graphic designer have a better outlook for job growth, according to the Department, it also gives you the opportunity to be more creative. That’s because graphic designers use computer software, and sometimes even draw by hand, to create visual concepts for logos, websites, or product illustrations.

Projected Growth: The Department projects graphic designer jobs to grow by 13 percent from 2010 to 2020, which translates to 37,300 possible new jobs.

Why It’s Growing: The Department says that due to the increased use of the Internet, graphic designers will be needed to create layouts and images for such things as websites, electronic publications, portable devices, and video entertainment media.

“Companies need artists to create packaging, branding, marketing/PR materials, trade show/billboard signage, online and print advertising, gaming development artists, and many are anxious to [hire graphic designers]” says Cheryl Chapman, a professor of digital graphic art with Coastline Community College in Southern California.

Education Options: Typically, a bachelor’s degree in graphic design or a related field is a must for graphic designers, says the Department. “However, those with a bachelor’s degree in another field may pursue  technical training in graphic design to meet most hiring qualifications,” says the Department.

Link to entire article.

The Open Lab is Now OPEN:-)!!!

I know everyone has probably already found out but just in case… The Open Lab in the Health Science Center is OPEN!!!

Hours of Operation: 

Monday 12-10

Tuesday-Wednesday 12-6

Thursday 12-10

Not Open on Friday, Saturday, or Sunday.

Don’t have the software? Use the lab. If you are enrolled in a Graphic or Web Design class, the lab is there for you to use. Consider checking it out next time you are on campus.