Design Fictions :: Imagined Futures

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Sunday, September 20, 2015
11 a.m. to 6 p.m.
The Ray Stark Family Theatre, School of Cinematic Arts 108
University Park Campus

ADMISSION
Admission is free. Reservations required. RSVP beginning Thursday, August 27, at 9 a.m.

 

DESCRIPTION

Schedule of Events:
11 a.m.:
Design Fiction Media Presentation and Panel
The Ray Stark Family Theatre, School of Cinematic Arts 108

12 p.m.:
Lunch
Sound Stage 3

1 p.m.:
Workshop with Panelists
Sound Stage 3

4:30 p.m.: Workshop Presentations and Closing Discussion
The Ray Stark Family Theatre, School of Cinematic Arts 108

6 p.m.:
Closing Reception

Imagine all possible futures, all over this world and perhaps beyond. To truly imagine even one of them, you need to visualize how things will look, guess at the elements the world will be made of, and brainstorm about how things might work. This is the fascinating realm of “design fiction”—the conceptualization, design, and fabrication of media artifacts, objects, spaces, and processes from speculative futures. But it’s not just idle imagining. Like science fiction, design fiction can bring us into closer contact with the tenor of our own times, exposing the aspirations and fears of today while illustrating the utopias and dystopias of imagined tomorrows.

What does product design and advertising look like in a future where everything has collapsed? What do those things look like in a future where things have gotten radically better? A day-long event will bring together a distinguished group of futurists, designers, and thought leaders for media screenings, discussions, and a hands-on creative workshop led by the Extrapolation Factory and the Situation Lab. Participants will have a chance to conceptualize and make their own artifacts from imagined futures.

Design fiction is thought experiments made manifest. By lending concrete reality to what often remains abstract, design fiction allows us to confront the complex social, political, economic, and environmental challenges of our near, medium, and even long-term futures.

About the Participants:

The Extrapolation Factory is an imagination-based assembly line for developing snapshots of future scenarios. Co-founder Elliott P. Montgomery studied design interactions at the Royal College of Art in London and industrial design at Carnegie Mellon University. He has worked with start-ups, nonprofits, design consultancies, and government agencies. Co-founder Chris Woebken is a German-born artist who holds an MA in design interactions from the Royal College of Art in London and has been a visiting scholar at NYU’s Environmental Health Clinic.

The Situation Lab designs immersive and generative situations to explore where narrative, space, and play come together to shape the real world. It was founded in 2013 by producer, strategist, and educator Stuart Candy and USC School of Cinematic Arts professor Jeff Watson.

Organized by Jen Stein (Media Arts and Practice) and Jeff Watson (Interactive Media and Games).

Friday Flix @ GCC

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SCHEDULE FOR SPRING 2015

 securedownloadNeed some creative inspiration? One of the best ways that I know to get back on track creatively is to take a few hours and watch a movie. 

What’s even better than watching a movie? Watching a movie for free here at GCC and participating in a discussion immediately after the show!

March


27 – Fargo (1996)

SCREENING THIS FRIDAY, MARCH 20 AT FRIDAY FLIX! 12:30 P.M. San Gabriel 334
ALL STUDENTS, FACULTY, STAFF, FRIENDS AND FAMILY ARE WELCOME

 

April


3 –  A Bout De Souffle (“Breathless”) (1960)

10 – Grapes of Wrath (1939)

17 – NO MOVIE

24 – NO MOVIE

 

May


1 – My Fair Lady (1964)

8 – Ace in the Hole (1951)

15 – L’avventura (1960)

22 — Rear Window (1954)

 

June

5 – The Party (1968)

Rails Girls LA April 17 & 18th, 2015 (Inspiration Opportunity)

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Something to Consider…”Dying Careers You Should Avoid”

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Dying Career #1: Desktop Publisher
Desktop publishing was revolutionary during the printed media era, helping organizations avoid the cost and complications of using large printing presses to print everything from advertisements to magazines. Today, desktop publishers still design layouts with computer software for newspapers, books, and other printed media, says the U.S. Department of Labor, but the printing party has come to an end.

Projected Decline: According to the Department of Labor, desktop publisher jobs are expected to decline by 15 percent from 2010 to 2020. That’s a total of 3,300 lost jobs, which is sizable considering the profession had only 22,600 jobs in 2010.

Why It’s Dying: The Department says that advances in user-friendly desktop publishing software will allow other workers, such as graphic designers and copyeditors, to perform the tasks desktop publishers do now. Automation will also lead to job loss. Finally, the Department says, opportunities in desktop publishing will be stronger “for those with a degree in graphic design or a related field.”

Which begs the question: Why not consider…

Alternative Career: Graphic Designer

Not only does the career of graphic designer have a better outlook for job growth, according to the Department, it also gives you the opportunity to be more creative. That’s because graphic designers use computer software, and sometimes even draw by hand, to create visual concepts for logos, websites, or product illustrations.

Projected Growth: The Department projects graphic designer jobs to grow by 13 percent from 2010 to 2020, which translates to 37,300 possible new jobs.

Why It’s Growing: The Department says that due to the increased use of the Internet, graphic designers will be needed to create layouts and images for such things as websites, electronic publications, portable devices, and video entertainment media.

“Companies need artists to create packaging, branding, marketing/PR materials, trade show/billboard signage, online and print advertising, gaming development artists, and many are anxious to [hire graphic designers]” says Cheryl Chapman, a professor of digital graphic art with Coastline Community College in Southern California.

Education Options: Typically, a bachelor’s degree in graphic design or a related field is a must for graphic designers, says the Department. “However, those with a bachelor’s degree in another field may pursue  technical training in graphic design to meet most hiring qualifications,” says the Department.

Link to entire article.

The Open Lab is Now OPEN:-)!!!

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I know everyone has probably already found out but just in case… The Open Lab in the Health Science Center is OPEN!!!

Hours of Operation: 

Monday 12-10

Tuesday-Wednesday 12-6

Thursday 12-10

Not Open on Friday, Saturday, or Sunday.

Don’t have the software? Use the lab. If you are enrolled in a Graphic or Web Design class, the lab is there for you to use. Consider checking it out next time you are on campus.

SPRING 2013 Graphic Design Course Offerings

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 All of the listed classes can be found in the full GCC schedule.

ART 133 – 3.00 – DIGITAL ILLUSTRATION

Description: Art 133 is a beginning level digital illustration course. Students explore illustration style, problem solving, and the creative use of Adobe Illustrator on the Macintosh computer. Students create projects using course information. The course covers various problem-solving methods, appropriate solutions for spot illustrations, and basic Illustrator tools: palettes, creating and converting anchor points, creating and reshaping paths, basic coloring, gradients, layers, and creating, styling, and editing type.
Recommended preparation: ART 130 or equivalent.
Ticket Type Days Hours Room Instructor Note Books
2998 LEC TTH 01:40pm-02:40pm HS119 HILLQUIST , REBECCA CLOSED View
ST TTH 02:40pm-03:45pm HS119 HILLQUIST , REBECCA
3805 LEC T 05:45pm-07:50pm HS119 HILLQUIST , REBECCA CLOSED View
ST T 07:50pm-10:05pm HS119 HILLQUIST , REBECCA

ART 134 – 3.00 – GRAPHIC DESIGN FOUNDATIONS

Description: Art 134 is an introduction to the tools and techniques of graphic design problem solving. The history of graphic design will be integrated as a foundation for current technique. Graphic design software applications on the Macintosh platform and various output techniques are utilized for the final production of assigned projects. Projects will explore aspects of graphic imagery, typography, and layout. Presentation skills necessary to communicate with future clients are introduced. Critiques focus on appropriate solutions, visual interest and craftsmanship. Transfer Credit: CSU
Recommended preparation: ART 130 or equivalent.
Ticket Type Days Hours Room Instructor Note Books
3000 LEC MW 01:40pm-02:40pm HS120 EASTMAN , CHARLES View
ST MW 02:40pm-03:45pm HS120 EASTMAN , CHARLES

ART 135 – 3.00 – GRAPHIC DESIGN LAYOUT SOFTWARE

Description: Art 135 focuses on the principles of graphic design using the computer to create layouts that would be used in print media. Emphasis is placed on industry standard software such as Adobe InDesign and QuarkXPress on the Macintosh platform. Students integrate typography and graphics to create a variety of projects that explore the technical and aesthetic nature of graphic design. The creation of portfolio level work is stressed throughout the course. Verbal and visual presentation skills necessary to communicate with future clients are emphasized. Critiques focus on appropriate solutions, visual interest and craftsmanship. Transfer Credit: CSU
Recommended preparation: ART 134 or equivalent.
Ticket Type Days Hours Room Instructor Note Books
3002 LEC M 05:45pm-07:50pm HS120 STAFF View
ST M 07:50pm-10:05pm HS120 STAFF
3807 LEC TTH 01:40pm-02:40pm HS120 ABEYTA , STEVEN CLOSED View
ST TTH 02:40pm-03:45pm HS120 ABEYTA , STEVEN

ART 136 – 2.50 – GRAPHIC DESIGN IDENTITY AND LOGO DESIGN

Description: Art 136 is a course that focuses on the creation of logos for use as a distinctive symbol of a company, object, publication, person, service, or idea. Emphasis is placed on the basic graphic design principles of typography and color as well as overall layout, to create effective visual communication. The creation of portfolio level work is stressed throughout the course. During class critiques of assigned projects, the verbal and visual presentation skills necessary to communicate with future clients are a priority. Critiques focus on appropriate solutions, visual interest, and craftsmanship. Transfer Credit: CSU
Prerequisite: ART 135 or equivalent.
Ticket Type Days Hours Room Instructor Note Books
3914 LEC T 06:55pm-09:00pm HS120 EASTMAN , CHARLES View
ST T 09:00pm-10:05pm HS120 EASTMAN , CHARLES

ART 250 – 2.50 – DESIGNING WEB GRAPHICS

Description: Art 250 is an introductory Web graphic course that covers Web design principles and Web graphic creation and preparation for use in the design of Web sites. Emphasis is placed on project planning and Web environment issues that affect design. Students create assigned projects with industry standard software, Adobe Illustrator and Photoshop. Concept and design are emphasized throughout the course.
Prerequisite: None.
Ticket Type Days Hours Room Instructor Note Books
3004 LEC W 06:55pm-07:55pm HS119 HILLQUIST , REBECCA CLOSED View
ST W 07:55pm-10:05pm HS119 HILLQUIST , REBECCA
3006 LEC W 01:40pm-02:40pm HS119 HILLQUIST , REBECCA CLOSED View
ST W 02:40pm-03:45pm HS119 HILLQUIST , REBECCA

ART 255 – 3.00 – WEB DESIGN WITH FLASH

Description: Art 255 is a web design course using industry standard software to create full-page, interactive vector-based web animations. Students learn the construction of multiple-layered animations with interactive buttons, movie clips, graphics, and embedded sound files with optimization for the web. Design quality and concept are emphasized throughout the course. Note: Students who have completed Photography 255 may not take this class for credit.
Prerequisite: ART/PHOTO 250 or equivalent.
Ticket Type Days Hours Room Instructor Note Books
3234 LEC TH 05:45pm-07:50pm HS119 HILLQUIST , REBECCA CLOSED View
ST TH 07:50pm-10:05pm HS119 HILLQUIST , REBECCA