Not Sure What Classes To Take?


Graphic Design Students Helping Other Graphic Design Students

Sometimes it can be difficult to figure out what classes you need to take during any given term… A few of your fellow students have put together guides containing first hand knowledge that only comes from, “being there” and working through the Graphic Design program here at GCC.

Rensi Ke
Ivar Johnson
Carolina Ellis


Spring 2016 Registration Dates


Spring Term 2016 Starts on February 16 and runs through June 8.

Registration for the Spring Term is about to begin. Plan ahead know what classes you need in Spring 16 to meet your educational goals, whether they are a Certificate, Degree, or picking up a few strategic classes to update your skill set.

Step One: Register.
There are two types of registration Priority and Open.

Priority Registration:
Starts on January 11-29, and if you are a first time student here at GCC in order to qualify for Priority Registration you must complete an Orientation, Assessment and a Student Educational Plan (SEP). The deadline for first time student priority registration was on December 4, 2015.
If you are not a first time student and have already completed courses at GCC then check your MyGCC account to find your priority registration date.

What to do if you missed the Priority Registration?

Open Registration:

Open Registration starts on February 1 and runs through February 11. Most classes still have open spaces on February 1-11. Complete your registration Today (no need to wait! Registration at GCC is available 24 /7) and you can sign up for your courses through Open Registration. 


Priority Spring: Jan 11 – 29, 2016
Open  Spring: February 1 – 11, 2016 

Login to your student portal – MyGCC and view your priority registration appointment for December 21, 2015 for Spring 2016. 

Problems during or after registration?
Call the Admissions Office @ ext 5910

Student Perspectives: The Graphic Design Program


In Fall 2015 the Graphic Design Students in Art 251 constructed informational web sites to help other students navigate through the Graphic Design Program here at GCC.

Here are links to some of the web sites that they created:
Rensi Ke
Ivar Johnson
Carolina Ellis

Spring 2016 Graphic Design Schedule


Art 132-Typography (3114-3115)
Tuesday / Thursday
HS 119

Art 133-Digital Illustration (2869-2870)
Tuesday / Thursday
HS 119

Art 134-Graphic Design Foundations
Section 1 (3116-3117)
Monday / Wednesday
1:40-4:10 pm
HS 120
Section 2 (3118-3119)
6:55-9:25 pm
HS 120

Art 135-Graphic Design Layout Software
Section 1 (3446-3447)
Tuesday / Thursday
1:40-4:10 pm
HS 120
Section 2 (3448-3449)
6:00-8:30 pm
HS 120

Art 136-Graphic Design Identity and Logo Design (3450-3451)
Monday / Wednesday
9:00-11:30 am
HS 120

Art 250-Designing Web Graphics (2871-2872)
Monday / Wednesday
9:10-11:15 am
HS 119

Art 255-Web Design with Flash (2955-2956)
Tuesday / Thursday
6:25-8:30 pm
HS 119

New Graphic Design Books in the Library


The Library here at GCC has been expending in Graphic Design collection.
Here are just a few recommendations for inspirational reading:














1. Merz to Emigre and beyond: avant-garde magazine design of the twentieth century.
Heller, Steven
Call # 741.650904 H477M

2. Photographic architecture in the twentieth century
Zimmerman, Claire
Call # 720.108  Z72P

3. Anime: a history
Clements, Jonathan
Call # 777.7  C626A

4. Tibor Kalman, perverse optimist
Call # 741.6092  T554

5. American signs: form and meaning on route 66
Mahar-Keplinger, Lisa
Call # 388.10973  M214A

6. Design writing research
Miller, Abbott
Call # 741.6  1966D

7. Graphic Design
Glaser, Milton

8. Barnbrook Bible: the graphic design of Jonathan Barnbrook
Barnbrook, Jonathan
Call # 741.6092 B259B

9. Graphic design in America: visual language history
Call # 741.60973  G766

10. Pioneers of modern typography
Spencer, Herbert
Call # 741.6  S745P  2004

Design Fictions :: Imagined Futures



Sunday, September 20, 2015
11 a.m. to 6 p.m.
The Ray Stark Family Theatre, School of Cinematic Arts 108
University Park Campus

Admission is free. Reservations required. RSVP beginning Thursday, August 27, at 9 a.m.



Schedule of Events:
11 a.m.:
Design Fiction Media Presentation and Panel
The Ray Stark Family Theatre, School of Cinematic Arts 108

12 p.m.:
Sound Stage 3

1 p.m.:
Workshop with Panelists
Sound Stage 3

4:30 p.m.: Workshop Presentations and Closing Discussion
The Ray Stark Family Theatre, School of Cinematic Arts 108

6 p.m.:
Closing Reception

Imagine all possible futures, all over this world and perhaps beyond. To truly imagine even one of them, you need to visualize how things will look, guess at the elements the world will be made of, and brainstorm about how things might work. This is the fascinating realm of “design fiction”—the conceptualization, design, and fabrication of media artifacts, objects, spaces, and processes from speculative futures. But it’s not just idle imagining. Like science fiction, design fiction can bring us into closer contact with the tenor of our own times, exposing the aspirations and fears of today while illustrating the utopias and dystopias of imagined tomorrows.

What does product design and advertising look like in a future where everything has collapsed? What do those things look like in a future where things have gotten radically better? A day-long event will bring together a distinguished group of futurists, designers, and thought leaders for media screenings, discussions, and a hands-on creative workshop led by the Extrapolation Factory and the Situation Lab. Participants will have a chance to conceptualize and make their own artifacts from imagined futures.

Design fiction is thought experiments made manifest. By lending concrete reality to what often remains abstract, design fiction allows us to confront the complex social, political, economic, and environmental challenges of our near, medium, and even long-term futures.

About the Participants:

The Extrapolation Factory is an imagination-based assembly line for developing snapshots of future scenarios. Co-founder Elliott P. Montgomery studied design interactions at the Royal College of Art in London and industrial design at Carnegie Mellon University. He has worked with start-ups, nonprofits, design consultancies, and government agencies. Co-founder Chris Woebken is a German-born artist who holds an MA in design interactions from the Royal College of Art in London and has been a visiting scholar at NYU’s Environmental Health Clinic.

The Situation Lab designs immersive and generative situations to explore where narrative, space, and play come together to shape the real world. It was founded in 2013 by producer, strategist, and educator Stuart Candy and USC School of Cinematic Arts professor Jeff Watson.

Organized by Jen Stein (Media Arts and Practice) and Jeff Watson (Interactive Media and Games).